In this game, each player picks a genre for their party and gets their own themed corner in the living room. The success of your party is determined by the number of partygoers in your area.
Artist statement
As a real-time VFX artist, I'm dedicated to enhancing the gameplay experience by using my blend of technical expertise and passion for creating immersive effects. With extensive experience in tools such as Unity, as well as a dedication to continually expand my skills, I hope to contribute to creating games and experiences that players will truly enjoy.
Ambitions
Next year, I'll start a new study in Interactive Performance Design because I want to expand my expertise and explore new possibilities. I want to do projects that challenge me both creatively and technically. I’m always looking for unique opportunities that will allow me to continue growing as a professional and making meaningful contributions to my field.
Learned during the studies
The past four years, I have developed the ability to learn and work independently, as well as collaboratively with others. I am self-motivated and capable of expanding my knowledge on my own, while also possessing the necessary skills to work effectively on team projects.
List of publications / exhibitions / prices / concerts / shows etc.
The two projects I'm most proud of are Overtaken and Party Pooperz.
Overtaken is a first-person monster shooter, which I worked on during the previous school project. You can watch the trailer here: https://www.youtube.com/watch?v=-AAlfMcnMiM
Party Pooperz is my graduation project, which I will be showing on exposure. It is a chaotic couch party game for two to four players, in which four roommates compete against each other to throw the most amazing party ever.